Command your empire across the stars in this strategic multiplayer space conquest game. Build fleets, forge alliances, and expand your domain across a web of interconnected star systems.
W.E.B. is a turn-based multiplayer strategy game where you control an interstellar empire. Each turn, you issue orders to build ships, move fleets, and capture star systems — then watch the results unfold as all players' moves resolve simultaneously.
Develop star systems, grow your population, and invest in industry and mineral extraction. Every system you own generates resources to fuel your war machine.
Construct destroyers, cruisers, novas, and starbases. Position your fleets along warp lanes, set combat stances, and engage in tactical battles using a multi-phase fire system.
Negotiate alliances, trade intelligence, and set per-empire diplomacy. But watch your back — today's ally could become tomorrow's invader when victory points are on the line.
All players submit orders before a shared deadline. The turn engine resolves everything simultaneously — production, movement, combat, and population growth — so every decision matters.
Each game generates a unique galaxy map with star systems, nebulae, and warp lanes. Map sizes range from intimate 4-player skirmishes to epic 9-player wars across 80+ systems.
Accumulate victory points through conquest, economic dominance, and strategic objectives. Games run 20-40 turns, with the highest-scoring empire declared the winner.
A sample galaxy map — each game generates a unique web of star systems and warp lanes
Jump into a game in minutes. No downloads, no installs — just strategy and ambition.
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Sign up, pick a game from the lobby, and choose your starting position on a freshly generated galaxy map. Games start automatically once all slots are filled.
Each turn, issue build, move, and diplomacy orders through an interactive interface. Set combat stances, load cargo, and position your fleets before the deadline.
Watch as all players' orders resolve simultaneously. Review combat reports, track your empire's growth on detailed system cards, and plan your next move.
There is no AI opponent. You're playing against real people — friends or strangers, your choice. But unlike the hassle of corralling five or six people into the same room at the same time, W.E.B. is played entirely on your own schedule.
Everyone submits their orders before the deadline. When the last player submits, the game advances to the next turn — you get your results and start planning your next move. All the thrill of competing against real human minds, none of the scheduling headaches.
W.E.B. is deep but approachable. Learn the basics in minutes, master the strategy over many games.
Complete game rules covering ship types, combat mechanics, production, diplomacy, and victory conditions. Available right in your browser.
View Rules OnlineW.E.B. is the realization of an impossible dream — one that started with a bunch of college kids in the early 1980s. We raided our favorite board games for ideas, threw all the pieces together, and created a sprawling strategy game played entirely on index cards. We'd process every turn by hand until the complexity finally overwhelmed us and we'd have to start over.
We always believed that someday we could get a computer to handle the details. Many long weekends hunched over a DEC Rainbow produced nothing but frustration and the slow resignation that it might never happen — and that was just trying to generate a galaxy map. The dream was buried, but it never died.
Fast-forward forty-two years — and that dream is alive and well, brought to life through modern AI-assisted development. I've faithfully reproduced the W.E.B. experience, complete with a retro '80s vibe right down to the pew-pew sounds in the battle replay screen. But with four decades of gaming under my belt, I couldn't leave it as a pure reproduction — so I've layered in new features and a thorough balancing pass while keeping the heart of the game we created and loved all those years ago.
Now comes your part of the story. I've opened this beta to the public so you can enjoy some nostalgic '80s-era strategy gaming on a modern platform — and help me take W.E.B. to its next stage. It will always remain a retro game at its core, the fulfillment of a promise that someday we'd get this thing on a computer. But I'd love your help adding polish and balance as we bring it across the finish line together.