Void Cataclysm · Game 7367

Final Standings — Turn 47

Game over on turn 47. Leo Vanguard (Kornel) wins by Vanquish your Enemies, three turns before the turn‑50 limit: with nine starting empires that takes four original home systems, your own included, and Leo Vanguard held New Eden, Izar, Venr and Foundation, on 124 VP. Andromeda Federation (olik) finishes 2nd on 61 VP and Squonk Syndicate (Shader) 3rd on 54. Corvus League led on victory points from turn 27 to 31 after taking Reimann Republic’s home Foundation on turn 27, and peaked at 71 VP. Leo Vanguard took the lead on turn 32 by capturing Izar, which vanquished Perseus Union and lifted it from 70 to 85 VP, and it never gave the lead back. Corvus League then fell apart: it lost Ruchbah and Navi to Andromeda Federation on turn 37, and Foundation to Centauri Empire on turn 38, and it finished with 2 systems. Leo Vanguard took Musca Consortium’s home Venr on turn 39. Centauri Empire (The Lord of Venr) held Foundation from turn 38 and was 2nd on 67 VP going into the last turn. On turn 47 Leo Vanguard took Foundation from it, its fourth home system and the win, and Zephyr rebelled, so Centauri Empire dropped to 4th on 53. United Citizen Federation (EnzymeNZ) ended with the second‑largest fleet (315 ships) and took the Gaia System Billabong from Leo Vanguard on turn 41. Leo Vanguard also finished as Pirate Nemesis, with 205 pirate ships destroyed. One empire was vanquished: Perseus Union on turn 32 by Leo Vanguard. Its series ends on the elimination turn, and it keeps the 14 VP it had banked from missions and kills. Reimann Republic (home lost on turn 27) and Musca Consortium (home lost on turn 39, run by the AI at the end) played on from other systems. Player names are shown in parentheses after each empire name. Cards are ordered by final finish position: 1st goes to the winner, and 2nd–9th rank on final VP, then population.

Ships — total hulls in all fleets Strength — fleet build‑points (CR/N 2, DD/Mi/Fr 1, Starbase 4, CV 5) Industry — total across owned systems VP — victory‑point total on that turn Sys — star systems held; the ex‑NPC share is called out separately

Built from turn_snapshots for game 7367 · strength = summed ship build‑points · industry = summed industry_level of owned systems · systems, population and every VP figure read straight from turn_results.victory_snapshot · VPs for Ships is that snapshot's vp_fleet: (fleet ships + carriers × 9) ÷ 75, Starbases and D‑Sats excluded. · finish positions from the finished game's records.
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